Tuesday, 2 February 2010

Sculptie Modelling in Maya

Today I was introduced to NURBS in maya, and how baked textures can be applied to them to create a wrapped seamless image.

Initially I imported the ref image into the image plane, to start the modelling.
Using a mixture of the vertex, scaling and positioning tools, i managed to get the basic shape of the pear.
I used the isoparm selections to add more detail to the top of the pear, this allowed me to model the stem and move onto the texturing.























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