Monday, 12 April 2010

Poor Man's Gears?


“Army of Two is a third person shooter video game developed by Electronic Arts, it is available on the Playstation3 and the Xbox, focusing on two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009.”


The gameplay is centered around the two player experience between you and your team mate (be it AI or a friend) working together when in combat situations to defeat your enemy.

There are mission tasks that are assigned to the plot, most of these entail combination switches or bomb defusing, which can all be done with the action button, so not too challenging.

You can upgrade your weapons, from the mag size and the barrel to even fitting shields on your weapons, and getting your weapon “pimped”, basically a gold gun...with a few diamonds, fun to some. I thought that this was the best part of the game for me, in the sense that it was something to work for as well as the main plot of the game.


They have a pretty cool, what they call, “Aggro Meter”. This basically increases when you fire upon your target, causing all the enemies to shoot at you, therefore creating Aggro. Once you have the firepower on you, your partner is essentially invisible to the enemy, this can last as long as you keep your distance or until your fire upon them.

So its a nice way of getting through tough combat situations you always find yourself in with some other team-play shooters.


Another thing that i though was interesting was that you and your player are constantly interacting to progress through your environment. For example when you need to climb somewhere you can perform a Step Jump/Pull Up. This allows one player to be boosted up onto the higher platform, however they do need to pull their team mate up before continuing. This can be tricky in some cases, especially when you are confronted with enemies and are alone on the higher level.


A cover system has been integrated into the gameplay, adding to the combat realism and quite frankly without it, this game would be impossible. You can dive for cover, shoot blindly over the top/around the side of cover, and can use grenades in the same way.

Including these elements obviously adds to the immersive experience but gives you ways to mix up your gameplay, and how you and your team mate will tackle each scenario.


Here are the rest of the Co-op maneuvers:

Back to Back:This is where both player go back to back shooting from all angles to defeat your enemies. It goes into a slow motion mode where enemies react a lot slower than you and your team mate, making it a good opportunity for a lot of kills. However in my experience I have not been killed in this mode even when taking a lot of hits, making it rather pointless, especially when this mode is only available at certain moments in the game.

Driving:You and our team mate can drive a hovercraft in the later levels, you have the option of driving or shooting from the turret, which fires machine gun rounds. This mode is fun for the driver (kind of?) but fairly boring and difficult for the gunner to hit the enemies at speed. There were supposed to be a few more vehicles in the game such as a Jeep and a Tank, but they were taken out as it sowed down the gameplay. I’m assuming these vehicles would have operated in the same way as the hovercraft, so I'm glad they left them out.

Kudos:This mode is pretty stupid. You can express yourself to your partner in a series of actions including, head-butting, slapping, air guitar, handshaking or a phrase. These are random trash talking phrases,I never used it apart from in training.

Healing:One of your team mates has to come and drag you into cover and then heal you, this takes a few seconds and you need to be in cover or you will get frustrated :) However both team players can fire at the same time, but with less accuracy.

Feign Death:You can fake your death so that the enemy thinks you are dead. I though this was a nice feature as in most cases when your team mate is alone they can play dead till backup comes. This can only be used once with each set of enemies, use it twice and they’ll shoot you anyway.

Co-op Snipe:This mode allows both players to use sniper rifles simultaneously, it splits the screen top half gameplay, bottom half two scope lenses. This mode is only used in a few cases in the game and isn’t required through-out. Also it can be awkward when using it in tight combat situations, as it is a bit slow to get out of.

Weapon Swap:This mode is simply where you both swap your currently equipped weapon. I don’t understand when this would ever be useful in the game. As each player has their own money to spend on their own guns, this is never used and is purely intended as the fun aspect of the game, but i can see most serious gamers ignoring this feature all together.

Riot Shield:This I found interesting. Any team member can rip off certain car doors and use them as a riot shield, or just pick a shield up in certain areas. Both team members can hide behind the shield while the person behind can shoot, making for a good team cover system.

Parachuting:This part of the game for me is purely frustrating, one of you can shoot, while the other controls the chute. Firstly the shooting is impossible due to the ever changing direction of the parachute. Your never going too fast but its enough to make the scope shake. Also another annoying aspect of the game.


In conclusion this game is a good play for you and a mate, but only for a rent. I don’t think i would buy this game personally. Also if your not under a budget go for Gears of War :)

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