Tuesday, 12 October 2010

Bauhaus Building...








Here is a model I have been working on this basic model for about 2 weeks now. It was made in maya using polygonal objects. I added a few ambient lights to light the model. I then created a curve that I made into the camera path, making it orbit the building. I then changed the height of part of the curve to make the orbit a little more interesting. I added a few bump maps to some of the textures to give it more detail when rendered. There were a few things wrong with it before Mat helped me with the 'Outliner' tool in Maya that grouped all my objects, e.g 'Left windows', which made it a lot easier to organise.
I will be working on possibly modelling more of the Bauhaus, Dessau complex in the coming weeks.
This will possibly be used in my title sequence imported from maya into After Effects. I will be using the model to explain what subjects were taught here and their location.

No comments:

Post a Comment