Thursday 3 May 2012

Animating..

Now that the models were both rigged weight painted and ready for animating. I knew that I needed to have all the animations on one timeline before being imported into Unity. When imported I will break the animations up into the run, idle, and attack animations. The main things to remember when animating walk cycles is to make them loopable, easily done by making the first keyframe the same as the last. Putting the keyframe start and end values correctly i was able to work on the first frames for the run then the idle and then the attack all on one timeline of 100 frames.




Here are the Playblasts of the Skeleton and Gutsy animations:



The Gutsy animation below shows the run animation, idle, then attack. I halved the run animation later in Unity.


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