Tuesday, 12 October 2010

3D Bauhaus...





Here I have modelled the Bauhaus typeface into a 3d object using the text tool in Maya. I have used polygonal objects with a bevelled text. With the use of ray trace shadows to give it a soft effect, and an ambient light positioned just above the text. This could possibly be imported into my title sequence as the finishing scene. Although I will be experimenting with other techniques and decide at a later date.

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