Friday, 10 December 2010

Character design

For this brief we were asked to design an archetypical character for a game engine.
As I have never modelled a full character in Maya before I was cautious about my choice of model, as I knew it would have to be severely simplified for this brief. I chose to model a stealthy assassin type character. He has a helmet/hood with goggles over his eyes and is wearing a simple 'sneak suit' with gloves. I jumped straight in with the modelling and bypassed setting up the image planes for reference as I had a fixed image of the head that I was confident in modelling.
As I knew I would be limited for time with this model I chose a simple theme for the character to allow me to save time with the textures. Instead of overcomplicating the model with high detail textures that may not be needed.

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