When I got to editing I got Ben to cut up and edit the footage in Final Cut Pro, with a few transitions although I didn't want to disrupt the flow of the video too much by getting hung up on effects within Final cut as I knew the majority of visual effects would be done in AE. I did this process with him to ensure I had what I wanted. My original worry was that I would not have enough footage to last the length of the full song. However when I took the footage from the XD Cam using the card reader (with the help of Matt) I had a lot more footage than expected, even without the first nights filming (on the HD cam).
This made the editing process longer than anticipated and a lot of shots had to be scraped just to get it down to size.
Now that I have to final cut of the video I can take it into After Effects and like my Orb tests, experiment with how to composite the Orb into the shots effectively. I used the same method of layering masks with different modes to blend the masks into each other. Feathering out the circular mask for a glow effect, the same technique was used for the floor glow, which was parented to the Orb, to save me key framing that as well.
There were a few shots that need to have a little more work spent on them due to the complexity of the Orbs route. For these shots I used the alpha matte inverted mode for the orb, while masking out the objects in the scene. A good example of this would be the bollard scene where the Orb floats behind the bollards, then swings around, and past the camera.
For the majority of the shots this method was used to obscure the Orb within the scene, and to give it realistic feel. Due to the amount of grain used while filming it was too difficult to make an effective floor glow for the orb as the grain didn't work well with the masks feather. As a result I won't be using this in the final cut.
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