Thursday, 4 August 2011

Maya files...

Here are the Maya files for my character and my game environment. The character is fully rigged and animated within Maya and then imported into Unity for scripting. I had to add controls to the character similar to how I created them in previous projects. Controllers are used to move the model using the rigged skeleton for the animations. The scene objects were all modeled separately apart from the game scene itself where I imported the individual objects so that I could export all of the environment at once to save time and to make it easier within Unity. The finish line and the signs were added later on in the process as it was easy to introduce new items into the scene as I was confident with the workflow required.

























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