Sunday, 25 March 2012

Implementing HUD into Unity...

Gutsy's Quest as with most hack and slash games will feature a HUD(Heads Up Display). Following on from the research into HUD's in my previous posts I need to understand how to add these into my game. I have used Unity gui.Text and gui.Texture in my previous projects although the HUD in this game will be slightly more complex and more of them!

I will be using the unity reference manual throughout the project located here: http://unity3d.com/support/documentation/Components/class-GuiTexture.html

We have discussed having images (gui.texures) pop up as menus when the game loads, and on game over. These will show the player how to play and to start the game. There may be additional features such as music volume, and a pause function but these are not vital for the prototype.

Ken will be designing the HUD elements for me to them add them into the game when we reach that point. I will be posting the HUD i action in later posts.

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