Pickups are a
major part of this genre of games, so we came up with gems, crowns,
coins and hearts. These would represent the player's score and
health. Different points would be added to the score as they were
picked up, the player would be rewarded for collecting the most in a
certain amount of time, or until they died.
When thinking of
scripting these pickups I will be using Unity's collision system. I
will use colliders attached to the objects/player, then using a
collision script I could detect when the player interacted with the
object. This could then be used to display additional points/lives on
the players screen.
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