Thursday, 5 August 2010

Final Turnarounds in Second Life











These are my Final Images taken from inside Second Life after Applying the textures to the model. I feel that the waistcoat adds more sophistication to the character than just having the braces there. Here I have attempted some scene shots. If I had more time I would have liked to animate the character into explorer type poses. Looking for the horizon perhaps.
Although I am pleased with the final result, and I am glad I didn't stray too far from my original design. The Glasses I attempted to model within Second Life but even with previous modeling experience I found the object editor to be incredibly tedious and hard to model something onto the character's eye. In the end I decided to compromise with the one eyepiece, although it doesn't go with the original design, I feel that it was required as it adds more style to the explorer.

Here are the Shirt and trouser designs. I did these in photoshop, sticking to the original designs from my moleskins I then developed the final image below into textures. After scanning them in and adding some features and texture, I imported them into Second Life. I then had the task of fixing the shirts centerline so it was a seamless fit, and didn't look noticeable when looking at the character. A few other things such as the hair were tricky to combine the hair from my photos, to the hair of second life. All in all it was a very steep learning curve when introduced to Second life for me. However I am pleased with the final model and look forward to making many more characters.








Here is my final design for the explorer, with a lack of colour schemes to go on due to the time period, I went for earthy tones to replicate the material of the time. The texture on the trousers is undecided as I didn't know what it would look like within Second Life.

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