Wednesday 2 May 2012

Pickups..


Pickups are a major part of this genre of games, so we came up with gems, crowns, coins and hearts. These would represent the player's score and health. Different points would be added to the score as they were picked up, the player would be rewarded for collecting the most in a certain amount of time, or until they died.
When thinking of scripting these pickups I will be using Unity's collision system. I will use colliders attached to the objects/player, then using a collision script I could detect when the player interacted with the object. This could then be used to display additional points/lives on the players screen.


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