Thursday 3 May 2012

Rigging Gutsy...

Having received the Gutsy model from Ken I was then able to go straight onto the rigging. I followed exactly the same process as with the skeleton model and there were few alterations I had to make from the skeleton rig. When it came to the weight painting of the Gutsy model the long coat of Gutsy proved difficult to accurately paint the weights as there wasn't a lot of room. There were further problems with deforming that took longer than anticipated to complete. Mainly due to a lack of time I had to move onto the next process of the project, importing the newly animated models into Unity and scripting them.





Gutsy weight painting:


 Outliner in Maya showing the skeleton hierarchy:

The Spine2_control constraints in Maya:


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