Friday, 10 December 2010

Initial sketches + Character Modeling (head)

Here is my initial sketch for the 'sneak' game character. The main features being his hood and goggles. I wanted his suit to be simple but effective. He was made to be undetected and discrete, I wanted to emulate this with the 'sneak suit'. A simple colour scheme of blue and white. I decided against the typical black suit. Even with a character style change I feel he fits the stealthy evil assassin category.


Here are my development images for modeling the head. I jumped straight in and didn't setup the image planes as reference. I had a good idea of what I wanted in my head so this wasn't a problem as the model came into shape. I used the side views to accurately model the profile, I then worked from the center line outwards to complete the head. I mirrored the geometry half way through as modeling the whole head manually (without ref) would be unwise, and cause the model to lose symmetry.









































No comments:

Post a Comment