Hut
I wanted to create a model that is simple to model but that can be textured to look more complicated than it is. As its running in the game engine polygons have to be kept to a minimum making this a good practice for improving run speeds. I created the hut with a simple cube with the top edge pulled up. I then textured the sides and roof with a wood, and corrugated metal stock textures. I then duplicated them to get an idea of there scale within the engine.
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