Thursday, 28 July 2011

Game Environment research...

I had a rough idea of what assets I wanted to create for my game. It was an eco friendly message I wanted to promote in my game. This meant that I would have to choose an area that would not only apply to the message, but allow the audience (children) to relate to the environment that they were playing in. I didn't want to remove the player from anything that wasn't real. So my first idea was to have the player within a playground that was littered, and the idea would be to collect and therefore clear the area of rubbish and make it a more appealing place to play. I then realized that this would be limited in terms of space and although the scene would apply to my message it wasn't ideal. I then opted for a street scene, this allowed me to take the level in a direction that I wanted. The street scene suited the side scroller gameplay that i had intended, and gave me room to create a level in a familiar space for the player.
These are a few images that I thought were roughly what I had in mind. I wanted a stylized look that would appeal to the majority of children but still replicate a realistic environment. I liked these style of cars, they are colorful, appealing and perfect for my side scroller game.















For the scenery I researched these images that i thought would apply to my look i was going for. All of the images feature bold primary colours with a blocky style aesthetic that would be not only easy to model but not overcomplicate the gameplay as they would only feature as the backdrop of the game.

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