Here are my initial sketches of what I wanted my character to look like based from my character research. I thought the character needed t be happy appealing and relatable. I considered having a creature or an animal but found that this would cloud the message possibly and stuck with a humanoid character.
Here are the sketches for the possible animations that I will use within the game. Showing above his idle and run animation ideas.
I experimented with various face types during the concept process. I knew it would have to be happy and something that the audience could trust and have a positive feel towards.
The eyes were a big worry for me as I have never modeled eyes and have often found ways to avoid this issue. Here I sketched a few possible eye designs that could be used on my game character. The lower sketch was the sketch I was happy to take onto the next stage with me. The eyes were minimal and influenced by my children's character research I had done earlier.
Here is a possible full scale design of my game character. I was going for a slightly chubby relatable character, not too stereotypical but a character with personality. I then decided this was not the right look for my character as I wanted a smaller, slimmer character.
Here are my final concepts after doing my research on the target market and the current methods used to attract children to a modern character that is delivering a serious message. I drew these on photoshop for the character I will be modeling. I did a front and a side to allow me to use them as image planes within Maya, which will help the modeling process. As in previous modules I found that it is essential to have a strong reference to model from, otherwise the design can get distorted during the modeling process.
No comments:
Post a Comment